
Īn archipelago consisting of three principal islands and several smaller ones located south of Jamaica and Haiti, Costa Azul has long been known as a haven for drug smugglers and other international criminals whom the corrupt leadership assisted in return for a cut of the profits. Writing and Running Tournament Games by Dean F. The twentieth issue of Adventurers Club, a quarterly magazine by Hero Games. THE ROCKHALL CURSE by Aaron Allston … PAGE 24ĬROOKS & CRUSADERS by Nora. SOUND THE ALARM, PART ONE by Greg Porter … PAGE 17 The eighth issue of Adventurers Club, a quarterly magazine by Hero Games. RAID ON BLACKGULTCH by Andrew Robinson … PAGE 13 The seventh issue of Adventurers Club, a quarterly magazine by Hero Games. THE ART OF THE DNPC by Dennis Mallonee … PAGE 8ĬOVERT ACTION by L. The third issue of Adventurers Club, a quarterly magazine by Hero Games. Douglas Garrett … PAGE 10Ĭrooks & Crusaders by Bruce Harlick … PAGE. This issue features-īetween the Lines by Bruce Harlick … PAGE 9Ĭovert Action by L. The second issue of Adventurers Club, a quarterly magazine by Hero Games. Gadgets! by Bob Martino and David Rakoniz … PAGE 25 This issue features-Īutogiros and Airships by Bob Cahill … PAGE 21 The fourteenth issue of Adventurers Club, a quarterly magazine by Hero Games. The Champions Universe is a compelling world, filled with unique and intriguing details to make campaigns more exciting and fun. HANDLING HUNTEDS AND DNPCS by Scott Bennie … PAGE 15Ī Universe Of Superheroic Adventure! Champions Universe is the official Hero Games setting for Champions, the HERO System game of superpowered roleplaying. SOUND THE ALARM, PART 2 by Greg Porter … PAGE 8 THE TRAVELING SHOW by Ozzie Nibs … PAGE 3 The ninth issue of Adventurers Club, a quarterly magazine by Hero Games. Legions of Hell by David Rogers … PAGE 23 This issue features-Īgents of Darkness by Kevin R. The thirteenth issue of Adventurers Club, a quarterly magazine by Hero Games. This issue features-Ĭare and Feeding of Deathtraps by Duane Tremaine … PAGE 6 The eleventh issue of Adventurers Club, a quarterly magazine by Hero Games.
#Battlezone 2 forgotten enemies Pc#
VTT support - NPC, PC tokens, GM and Player Map It includesĤ pregen Public Domain Supers (new to this product) This is a 5 +1 room dungeon for a night of fun. A villain intent upon replacing everyone in the city with a clockwork version so everything will run on time. Inside this warehouse of clocks your heroes will face Clockwork. A true time capsule, it has kept all of the imagery and much of the ideology of the country to which it once belonged: the Soviet. HERO System 6th Edition: Character CreationĪ tiny breakaway state on a narrow sliver of land between the river Dniester and the Ukrainian boarder, Transnistria’s brief but complex independent history has been marred by war, regional instability, smuggling, and rumored associations with several supervillain teams.
#Battlezone 2 forgotten enemies plus#
Jamison … PAGE 8ĬROOKS & CRUSADERS by Greg Porter … PAGE 12ĬHAMPIONS PLUS by George Mac Donald … PAGE.

This issue features-įLAWED MIRRORS by Scott K.

The sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Douglas Garrett … PAGE 10ĬAPTAIN CRUSADER AND THE WRIGGLIES FROM. This issue features-ĬROOKS & CRUSADERS by Christopher Allen … PAGE 9ĬOVERT ACTION by L. The fourth issue of Adventurers Club, a quarterly magazine by Hero Games. The First Adventurers Club index by Geoff Berman … PAGE 23 This issue features-Įnter The Scarlet Queen by Chris Avellone … PAGE 6Ī Matter of Heart by AMy Crittenden … PAGE 19 The twenty-sixth issue of Adventurers Club, a quarterly magazine by Hero Games. The Ultimate Base is your guide to creating any sort of Base using the HERO System rules, whether it’s a two-room apartment or an entire world. Whether it’s a castle, a gadget-filled secret headquarters, a starbase in deep space, or something even more unusual, a Base provides both resources for the Player Characters and adventure ideas for the GM.
